
Gameplay-wise, it is still very much the old MMO-inspired shooter it's always been, where the goal is more about increasing your stats and collecting better loot than the sheer thrill of killing maniacal wastelanders ad nauseum. Story-wise, every aspect of the game either actively insulting you or trying to kill you at every turn with little to no respite can get grating. By and large, it's still the same game, with all the problems it's always had. That's the tip of the iceberg as far as Borderlands 2 VR goes, however. The biggest problem, then, with porting Borderlands 2 to VR is that right from its first minutes, Pandora is such an ugly, cruel, obnoxious place that immersion works against it. These are all things that, unless you're specifically making a horror game, make a virtual experience worthwhile. There were dragons and dangers and perils, naturally, but there was also peace, serenity, beauty, and an undeniable sense of grandiosity.

For all its mechanical issues, there is one very crucial reason why Skyrim, another major game that got an after-the-fact VR port, worked so well: It was breathtaking to be in that world.
